The sword was brandished high into the air before the two combatants charged one another. Their weapons danced through the close space, causing an explosion of sparks as the weapons met. It wasn't long before one began cracking. The constant combat had worn the weapons down, but finally, it would fail its wielder. The ax fell into the shoulder of the combatant. Their legs wobbled for a moment before finally falling. The fight was over, but in the Arena, no one is safe.
Roleplay battles and fights can differ in many ways depending on how they're set up by the Game Master. The most common that players will see is the role battle. A roll battle is exactly what it sounds like. Players will /roll (Whatever numbers) and their turn will be based on this roll. For example, if the player rolls a 7 and the hit threshold was 9 and above the player would miss and emote accordingly. Players will typically have a certain amount of health, along with other stats at times. Enemy characters will also have a set hit limit for health. In big groups, this helps manage who is getting a hit or taking a hit. When a Game Master is dealing with a lot of players and NPC characters during an event, having the numbers of the rolls can speed things instead of the GM having to read every emote with intensive care. Which can be hard to do when you're dealing with a raid full of people and characters. This way of battling also will help prevent anyone from going into 'God Mode' and will help keep the balance of the game. This roll battle can also be used in smaller brawls and fights just as effectively.
Another way of fighting is just emoting and reacting to whatever your opponent or enemy posts. This style is typically done with small groups or around other characters the player knows well. It saves time not having to roll and it's always interesting to see how players react to situations that randomly pop up. While this way is more creative at times it's harder to manage. Large groups can easily overwhelm the GM and the fights will take longer as the GM must read each emote thoroughly to understand if the attack was a hit or miss. I find this roll battle enjoyable when in smaller groups. Tavern brawls, random fistfights with friends, and even hunting. A downside of using this format is someone using 'God Mode' and disrupting the flow of the event. It just depends on the people who you are roleplaying with. Some use a bit of both (Like myself), some use only roll battles, and others use the emote battles.
I as previously mentioned like to use a bit of both when I'm running events. I find that certain situations fit one or the other better at times. I also like to keep an open mind on the others I'm playing with. If they're more comfortable one way then I'll just go with the way. This will help make the transition of roleplaying with others easier, especially when you're still getting to know someone's roleplay style. Also, a side note on when you're fighting someone for the first time. You probably shouldn't ask for their character's death rights. You people know who you are.
So get out there and slap someone around in the tavern. Go brush shoulders with a character named Death in battle. Raise your weapons high and revel in the glory of the fight. (I do not condone doing this in real-life or in-game, but everyone loves seeing a good punch to the face, or a pile-driver to the face when they're not involved.)
Important Update Notes:
Players who have Rank 3 Azerite Essences on at least one character can now more easily acquire those Essences on other characters on the same account via a new currency: Echoes of Ny’alotha. MOTHER will offer any eligible character a Rank 3 Essence for 500 Echoes of Ny’alotha each. Any player who is eligible to purchase at least one Essence from MOTHER will now receive Echoes of Ny’alotha from a wide range of activities in current content:
-Black Empire Assault – 125 Echoes of Ny’alotha
-Aqir/Amathet/Mantid/Mogu Assault – 75 Echoes of Ny’alotha
-Horrific Visions – 50 Echoes of Ny’alotha, plus 25 per additional objective completed (i.e. 150 Echoes of Ny’alotha for a full clear)
-Emissary Quest – 50 Echoes of Ny’alotha
-Heroic Darkshore Warfront – 75 Echoes of Ny’alotha
-Normal/Heroic/Mythic Ny’alotha raid bosses – 15-25 Echoes of Ny’alotha each, once per week per boss
-Ny’alotha Raid Finder wings – 25 Echoes of Ny’alotha
-Random Battleground wins – 15-25 Echoes of Ny’alotha
-Rated Arena wins – 10-25 Echoes of Ny’alotha baseline, scaling up with PvP rank
-Rated Battleground wins – 35 Echoes of Ny’alotha baseline, scaling up with PvP rank
-Weekly PvP Cache – 175 to 300 Echoes of Ny’alotha, based on PvP rank
-Mythic Keystone dungeon end-of-run chest – 3 Echoes of Ny’alotha per Keystone Level (i.e. 30 Echoes of Ny’alotha for a Mythic 10)
-Weekly Mythic Keystone Dungeon Cache – 20 Echoes of Ny’alotha per highest Keystone Level